![]() If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.Īt 17th level, the bonus increases to 2d6. Starting at 10th level, when the sidekick uses the Help action, the target also gains a 1d6 bonus to the d20 roll. The sidekick doesn't benefit from this feature while incapacitated. Evasionīeginning at 7th level, when the sidekick is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. Starting at 6th level, when the sidekick uses the Attack action on its turn, it can make one additional attack as a bonus action on that turn. If your DM allows the use of feats, the sidekick may instead take a feat of your choice. As normal, the sidekick can't increase an ability score above 20 using this feature. Ability Score ImprovementĪt 4th level, and again at 8th, 12th, 14th, and 16th level, the sidekick can increase one ability score of your choice by 2, or two ability scores of your choice by 1. Jack of Many TradesĪt 3rd level, the sidekick adds half its proficiency bonus to any ability check using a skill it is not proficient with. Starting at 2nd level, the sidekick can take the Dash, Disengage, or Hide action as a bonus action. ![]() The sidekick can take the Help action as a bonus action. Skills: A number of skills of your choice such that the sidekick is proficient with a maximum of five skills.Saving Throws: Dexterity (unless the sidekick is already proficient with two or more saving throws).(This does not allow the sidekick to use tools it is otherwise unable to use.) (1d8 if the base creature does not have a specified hit die.) Hit Dice: The sidekick gains one additional hit die of the base creature's type for each Expert level.Class FeaturesĪs an Expert, the Sidekick gains the following features: Hit Points ExpertĪn Expert is an agile and helpful jack of all trades. When adding Sidekick levels to a creature with an existing stat block, you will need to recalculate its existing features using its new proficiency bonus and increased ability scores. The recommended number of Sidekick Levels is the party's average Character Level minus a number determined by the sidekick's base Challenge Rating, as follows: Challenge Rating It’s up to you and the DM to decide who designs the sidekick and who controls it during play. A sidekick is a creature, usually a humanoid, with a base Challenge Rating no greater than 1. On your adventures, the DM might reveal that you’ve befriended a sidekick who joins your party.
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